Boids - a flocking simulation
A flocking simulation based on the Boids algorithm. The simulation is based on the original paper by Craig Reynolds, which describes the behavior of a flock of birds. Implements the three basic rules of flocking: separation, alignment, cohesion and some additional features like goal chasing, dynamic boundaries, wind effect, and so on.
Features- Real-time simulation of boid movement;
- Configurable environment (number of boids, visual range, speed, wind strength and direction, etc.);
- Can save and load simulation settings and state;